Sell your game
A listing form made for games, ownership proof buyers trust and a private Deal Room for the hand-over. Start now — you only create an account when you save.
Buyer demand
Estimated figures
410 buyers looking right now
Marketplace figures, updated regularly.
Why sell your game here
Every step — the questions, the proof of ownership and the transfer — is written for this kind of asset, so buyers trust what they see and decide faster.
What buyers look at
Show these clearly — and verified — and serious buyers make offers faster.
Monthly revenue after launch
Good: Long tail
Most games spike at launch; steady months are what buyers value.
Positive reviews
Good: 80%+
Reviews drive store visibility and sales.
Wishlists / followers
Good: Growing
Future sales at every discount and update.
Engine & code
Good: Common engine, clean
Unity, Unreal or Godot projects are easier to continue.
Benchmarks are rules of thumb from public sales. Your niche and numbers decide the real price.
Price drivers
The same things that make buyers pay more also make your listing sell faster.
Typical price (rule of thumb)
Often 2–4× yearly profit
Games with a long tail of sales, good reviews and a clean code base sell best.
What buyers see
The form asks for exactly these — the more you share, the more offers you get. Private details can stay hidden until a buyer signs an NDA.
Prepare to sell
A little preparation raises the price and shortens the hand-over.
2 months before
Build scripts, documentation and a working build.
1 month before
Every asset, font and track with its licence.
When you list
Units, revenue and refunds by month.
After the sale
A few calls with the new owner.
How it works
Answer the questions for your asset and set your price — fixed, offers or auction.
Earn the verified badge in minutes. Your options: code in store listing, file in code repository or manual review.
Talk to buyers in private and accept the offer you like.
Follow the checklist in the Deal Room and keep the full price.
Keep more
Example only. Other marketplaces' fees vary.
Questions
Still have a question?
Yes. Name the engine and version, and include the project files and asset licences.
You choose — tick "includes IP" in the form so buyers know whether they get the rights to the game world and characters.
A small listing fee for your asset and price, shown before you pay. There is no success fee: the marketplace never takes a percentage of the sale price. See pricing.
No. Start your listing right away; we ask you to create a free account only when you save it.
Say it in the listing ("Delivery time"). The Deal Room deadline starts when the buyer pays.
Some games forbid it in their terms. Sell only where it is allowed and describe the account honestly, including linked accounts.
You get a one-time code to place on the asset — a DNS record, a file on the site, your profile bio or store description. We check it automatically. Where that is not possible, send screenshots and our team checks them.
It depends on the price and the proof. Verified listings with clear numbers and a fair price get offers fastest; you can feature your listing to reach more buyers.
It takes a few minutes. The sale price stays yours.